Blog entries (2021)

< 2022 entries

  • Improving the element simulation

    I’m happy with my progress in making user interfaces with HTML and CSS over the last week:

    A better character selection panel

    There’s a whole bunch of important functionality under the hood – such as SCSS support, scripting with Groovy, hotreloading, and image support – but that’s enough UI dev for now. I want to get back to making a game, not a user interface framework.

    The next thing I’d like to work on is the way that the element simulation looks to the player. Right now I have a fairly decent proof of... read more

  • User interfaces with HTML

    I’ve been working on plants (and letting them breathe, convert, absorb, and die), and it’s looking really cool. Pawns no longer have to die when they run out of oxygen haha.

    The next mechanic that I want to play around with is getting a bit more of the construction and automation aspect of the game. I want to see what machines are like in the game, or if the game should focus more on the nature/organic aspect. Or maybe both.

    But in order to get there, I’m hitting the limits of how much I can tolerate creating user interfaces... read more

  • Prototyping and pre-production

    It’s certainly been an odd week. Last week I finished up at my previous role (and it was a really wonderful sendoff. I’m going to miss those peeps) and it’s exciting, confusing, thrilling, terrifying, relaxing having so much of my calendar and time back. So many emotions!!

    Because a big part of this journey is recovering from burnout, I’m trying not to push myself to do things too much, so I don’t have a lot to show off. And that’s OK!

    I’m still not used to the idea of “hey, you don’t need to work on this right now; you’ve... read more

  • Going fulltime

    With the incredible support of my partner K (thank you!), it’s official. I’ve decided to take the plunge, and go fulltime on developing video games!!

    🤯🎉💖

    But first, a bit of history…

    read more
  • I've set up a Patreon

    To kick things off, I’ve created a Patreon! 100% of anything raised will go towards developing the video games that I want to play.

    I have zero expectations for it though, especially since I haven’t even released screenshots, videos, a playable demo, or anything…

    … well… ok!

    Here is a very, very early screenshot showing some of the temporary programmer art in place. Right now I am focusing on prototyping and refining the gameplay loop, and building out the capabilities of the engine.

    A very early screenshot

    (The character art is based on concept art... read more

  • Hello, world!

    It lives!

    read more