Over the last month we have been working on a feature that will be exclusive to Early Access, and we’d love to share a quick preview with you…

One of our design goals for Adaptory is to encourage players to build a base which can adapt to all of the different random world events that may occur. Because you are limited to a small number of explorers, we are adding automation to the Adaptory end-game, inspired by games like Factorio and Oxygen Not Included.

The new circuit network overlay coming to Adaptory, showing an oxygen generator being controlled by two sensors – temperature and element – routed through an OR gate

In Adaptory, you will be able to build circuit networks that do not require power. These networks will transmit either true or false signals to buildings on the network, which you can then use to autonomously control different parts of your base. For example:

  • If someone’s bedroom starts getting too cold, you might want to automatically turn on a heater.
  • If everyone in your crew goes to sleep at the same time, you might want to automatically turn off the lights overnight to save a little power.
  • If it’s not safe to exit an airlock due to dangerous conditions outside, you might like to automatically lock the door to prevent anyone getting out.
  • … and more! I cannot wait to see what wild and bizarre inventions you come up with. And yes, of course, the goal is to be Turing-complete.

Adding automation systems to your game will be optional – you’ll be able to “finish” the game without them – but for advanced or expert players, these buildings can help you create a more efficient base with a happier crew.

Some of the automation buildings coming in Adaptory EA will include (please note, all art is still WIP):

Temperature sensor Sends true when the ambient temperature is above or below the configured value.
Pressure sensor Sends true when the ambient temperature is above or below the configured value.
Element sensor Sends true when the ambient element (e.g. oxygen, hydrogen, water) is or isn’t a certain value.
Time sensor Sends true when the current world time is within a certain range.
Light sensor Sends true when the ambient light levels are above or below the configured value.
AND gate Has two inputs and one output, and sends true if (and only if) both inputs are true. Can be rotated.
OR gate Has two inputs and one output, and sends true if either input is true. Can be rotated.

And some of the buildings that you’ll be able to automatically control will include:

Coal generator Normally generates power non-stop from supplied coal. Will stop generating power if the circuit network is false.
Door Normally unlocked and closed. Will automatically open when the circuit network is true, or lock itself when the network is false.
Light Normally turned on and generating light from power. Will automatically turn off if the circuit network is false.

We are very grateful to CODE NZ for the KickStart grant that has allowed us to add these automation systems for the Early Access release of Adaptory. ❤️