Alpha 4 is now live! This release does not have any new content in it, but it has a rewritten data model that should run simulations up to 2-10x faster. All things going well, this should be the final model used through to EA/1.0 release.

If you’re able to download a copy and give it a go, please let me know if you find any weird bugs! I’ve had to touch almost every part of the game so there is bound to be a few areas I’ve missed.

You can download a copy on, or by using the embedded link below:

Release notes for Adaptory 0.6 (Alpha 4)


  • A major data model rewrite
  • Lots of simulation optimisations and additional caches
  • Depending on your platform, you should expect speed increases of up to 10x
  • Read more…


  • Added fullscreen mode, toggle with F5 or in the Options window
  • Added experimental UI scaling slider in Options window
  • Added new speed level 4, which tries to run simulations at 25x speed
  • Default game window is now 1440x960


  • Fixed bug where tilesets edges for elements wouldn’t update until another element in that same chunk updated
  • Fixed two items in the same cell with different item types merging, they shouldn’t do that