Alpha 4 released
Alpha 4 is now live! This release does not have any new content in it, but it has a rewritten data model that should run simulations up to 2-10x faster. All things going well, this should be the final model used through to EA/1.0 release.
If you’re able to download a copy and give it a go, please let me know if you find any weird bugs! I’ve had to touch almost every part of the game so there is bound to be a few areas I’ve missed.
You can download a copy on itch.io, or by using the embedded link below:
Release notes for Adaptory 0.6 (Alpha 4)
Simulation
- A major data model rewrite
- Lots of simulation optimisations and additional caches
- Depending on your platform, you should expect speed increases of up to 10x
- Read more…
Internal
- Added fullscreen mode, toggle with
F5
or in the Options window - Added experimental UI scaling slider in Options window
- Added new speed level
4
, which tries to run simulations at 25x speed - Default game window is now 1440x960
Fixes
- Fixed bug where tilesets edges for elements wouldn’t update until another element in that same chunk updated
- Fixed two items in the same cell with different item types merging, they shouldn’t do that