Happy new year again 🎉 I hope you’re having (or had) a great break. I took the month of December off to recharge, but now I’m back into gamedev (and loving it). 2023 is going to be a big year!!

I’m aiming for an Alpha 2 release in just under four weeks time – the end of January. Thanks to everyone who has downloaded a copy so far and provided feedback 😊

Right now I’m working on a new gameplay mechanic that should be in this release. Introducing: electricity!

First screenshot of electricity networks in Adaptory (WIP)

Some of the new buildings include:

  • Consumers, which require power to function (such as lights or refinement machines);
  • Generators, which generate power on demand (such as solar panels or coal burners); and
  • Batteries, which store any excess generated power, to be released later.

There are also wires which connect all of your powered buildings together. These can be built behind other buildings, but not solid tiles (like dirt).

This is still very much a work in progress, but it’s feeling great so far.