I’ve continued to focus on user interfaces for the last week, and I’m happy with where it’s at now. I’ve finished a lot of things that should form a stable foundation for all my work going forward:
👍 Debug console
There’s now a debug console, which you can access with the tilde key
(Internally the console is using Groovy, which means the console has access to all sorts of amazing features. You can even do math with it.)
👍 Better sandbox tools
To make sure the UI code is stable and resilient, I rewrote the internal sandbox tools to
the new UI code. The sandbox tools are currently accessible through
F10 (or by
sandbox into the debug console, although this will probably need to be hidden
behind a cheat code eventually):
👍 Faster UI hotreloading code
For dev environments, I not only got the hotreloading in dev mode to work more reliably, but it’s also now significantly faster (almost immediate). The hotreloading code picks up changes to essentially everything: textures, shaders, colours, properties, configuration, and more.
I’m keen to switch back into game design and gameplay mode next. Doing this foundational work is important, but it is a grind, and as an ex-frontend and design systems developer, it is too easy to get distracted trying to make frameworks 😅.