Pawns now have a “social” level, and talk with each other when their social levels are low. These appear as little speech bubbles
in-game, and the text (and replies) are based on their personality
types, their traits and buffs, and what’s been happening in game.
The
framework is designed to be flexible, and is going to be extended in
future updates with new traits, buffs, events, and replies.
(I think someone mentioned sleep-talking...?)
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